CHOOSE OR DIE
A COMPLETE DREAM PROJECT, DIRECTOR TOBY MEAKINS, ALONG WITH ANTON AND STIGMA FILMS, BROUGHT IN TO DESIGN THE EVIL, 80S VIDEO GAME “CURS>R” AT THE CENTRE OF THE NETFLIX FEATURE FILM “CHOOSE OR DIE”.
THE SIMULATED GAME WAS PHYSICALLY DISPLAYED ON SCREENS FOR THE ACTORS IOLA ADAMS, ASA BUTTERFIELD AND EDDIE MARSAN ON SET, AND WAS TRIGGERED LIVE TO BE AS INTERACTIVE FOR THE ACTORS AS POSSIBLE.
WHILE THE GAME DESIGN WAS A CORE FOCUS, WE ALSO DESIGNED THE MAIN TITLES, MAIN ON END TITLES, SEVERAL OTHER SEQUENCES WITHIN THE FILM, AND CONTRIBUTED TO SOME VFX SHOTS WORKING WITH THE TEAM AT GHOST VFX. FURTHERMORE, WE DESIGNED DOZENS OF ON-SET PROPS, SIGNAGE, POSTERS, ON AND ON.
“A MAIN POINT-SCORER FOR CHOOSE OR DIE ARE ITS RETRO VIDEO GAME NOSTALGIA.” - CNET
“CHOOSE OR DIE CREATES ONE OF THE MOST AUTHENTIC GAMING EXPERIENCES FOUND IN FILM.” - GAME SPOT
“THERE’S A CERTAIN TECHNO-PARANOIA AT PLAY HERE THAT THE FILM CAPTURES BRILLIANTLY WITH ITS RETRO-STYLED TEXT ADVENTURE.” - IGN
“THE FILM’S EXPRESSIVE VISUALS AREN’T LIMITED TO ITS ALLURING RETRO GRAPHIC DESIGN…” - INDIE WIRE
GRAPHICS REEL
MAIN TITLES
THE CHOOSE OR DIE MAIN TITLES HELP ESTABLISH THE DECIDEDLY CREEPY FEEL OF THE FILM, AND THE GAME ITSELF. VISUALLY, THEY BUILD ON THE 1980’S, GREEN, 8-BIT TEXT ADVENTURE AESTHETIC WE SEE IN THE FILM’S FIRST SCENE, BUT THEY ALSO DEEPEN THE VIEWERS’ UNDERSTANDING OF THE GAME’S MALICE FOR ITS PLAYERS.
NARRATIVELY, THE TITLES CARRY IMPORTANT BACK STORY FOR THE CHARACTER “HAL” WHO WE FIRST MEET, AND WHO AWAKENS THE 'CURS>R’ GAME. THROUGH THE TITLES WE UNDERSTAND THE CONTINUED SUFFERING HIS FAMILY EXPERIENCES, AS HE MOVES FROM LEVEL TO LEVEL, TOWARDS AN ULTIMATE DEAL HE MAKES WITH THE GAME TO LEAVE THEM ALONE.
THE GAME DESIGN
CURS>R IS THE BADDIE AT THE CENTRE OF 'CHOOSE OR DIE - THE MYSTERIOUS, 1980’S VIDEO GAME FOUND AND THEN AWAKENED BY HAL, WHICH GOES ON TO TERRORISE HIM AND HIS FAMILY, BEFORE MOVING ON TO KAYLA. OUR ROLE WAS TO CRAFT THE GAME AS AUTHENTICALLY AS POSSIBLE. WITH EXTENSIVE RESEARCH, WE PAID CAREFUL ATTENTION TO EVERYTHING FROM THE CRT WOBBLE, AND RGB CEL ABERRATIONS, AND EVEN THE SPEED AT WHICH THE CURSOR FLASHES.
WE STUDIED DOZENS OF ZX SPECTRUM GAMES, THE EARLY COMPUTER SYSTEM FROM WHICH CURS>R WAS MEANT TO HAVE BE BORN FROM, TO ENSURE OUR CREATION OF AN EARLY TEXT-BASED ADVENTURE GAME, WAS COMPLETELY CONVINCING.
BUT IT WAS THE SCRIPT THAT BROUGHT CURS>R’S PERSONALITY ALIVE, AND AS WE MOVE FROM LEVEL TO LEVEL, THE GRUESOME MALICE OF THE GAME BECOMES MORE AND MORE EXAGGERATED AND MANIACAL..
THE AUTHENTIC ZX SPECTRUM LOADING PATTERN WE SEE AS CURS>R LOADS FOR THE FIRST TIME
ONE OF THE OPTIONS WE PROVIDED FOR HAL’S GAME OVER SCREEN - NOT SEEN IN THE FINAL FILM
CURS>R, THE MALEVOLENT FORCE BEHIND THE GAME, IS ALWAYS WATCHING, INCLUDING WHEN KAYLA AND ISAAC DRIVE TOWARD AN ADDRESS THEY HOPE WILL ANSWER SOME QUESTIONS. FOR THEIR DRIVING SCENE, WE SUDDENLY SEE THE FOOTAGE SHIFT TO GAME-STYLE GRAPHICS, INSPIRED BY THE VINTAGE DRIVING GAMES, INCLUDING THE 1983 CLASSIC SPY HUNTER.
KAYKA’S LEVEL 2, NICK-NAMED THE “RAT KING” LEVEL DURING PRODUCTION, FEATURES AN 8-BIT REPRESENTATION OF HER MOTHER, THEA, BEING STALKED BY AN UNSEEN (EXCEPT IN THE GAME GRAPHICS) GIANT RAT CREATURE.
FILM FRAME - THE MOMENT BEFORE THE RAT KING LEVEL BEGINS
A ROUGH PLAN WE SCRIBBLED FOR THE RAT KING’S MOVEMENTS, MADE DURING A WORKING SESSION WITH DIRECTOR TOBY MEAKINS
PROPS (ART DEPARTMENT)
WE HAD THE PLEASURE OF DESIGNING DOZENS OF ON SET PROPS, INCLUDING HAL’S BEER BOTTLES, THEA’S PILLS, MILK AND CEREAL BOXES, AND 80S GAME POSTERS FOR THE WALLS OF VALENCE SOFTWARE SYSTEMS’ UNIT 254 SET. WE ALSO CONTRIBUTED TO THE WARDROBE AND HAIR/MAKEUP DEPARTMENTS, DESIGNING T-SHIRT GRAPHICS. WE ALSO DESIGNED SCREEN GRAPHICS BEYOND THE CURS>R GAME ITSELF.
PACKAGING DESIGN
CONCEPT LABEL DESIGNS FOR THE HAL’S BEER BOTTLES, WHICH CHANGE FROM MOMENT TO MOMENT AS HE PLAYS CURS>R
THE THIRSTY HORSEMAN BEER LABEL
CONCEPT DESIGN FOR THE BOOTLEG CURS>R GAME CASSETTES, WHICH HAL MADE IN MAKING A DEAL WITH THE GAME TO MAKE COPIES AND DISTRIBUTE
CONCEPT DESIGN FOR THE ORIGINAL CURS>R GAME PACKAGING AND CASSETTE, WHICH HAL FINDS
PACKAGING DESIGN FOR THEA’S PILLS
PACKAGING DESIGN FOR ISAAC’S MILK (NOT SEEN IN THE FINAL FILM)
PACKAGING DESIGN FOR THEA’S CIGARETTES
A SET PHOTO OF OUR UPRISING GAME POSTER, FROM THE UNIT 254 SET
PACKAGING DESIGN FOR THEA’S CEREAL BOX
CONCEPT 80’S GAME POSTERS FOR THE CORRIDOR AT UNIT 254
A SET PHOTO OF OUR NEON VAMPIRE GAME POSTER, FROM THE UNIT 254 SET
A SET PHOTO OF CURS>R LOADING UNDER A PLASTIC SHEET FOR THE RAT KING LEVEL
THE CURSE SYMBOLS
THE CURSE EMBEDDED WITHIN THE GAME IS A MYSTERY THAT IS NEVER FULLY EXPLAINED. OUR ROLE WAS TO DESIGN THE SYMBOLS, BOTH AS 8-BIT CHARACTERS, BUT ALSO AS THEY WOULD HAVE APPEARED AS WORN, ARCHIVAL SPECIMENS FROM THE DARK AGES
CONCEPT RENDERING FOR THE CHALKBOARD TO SIT BEHIND BECK
A FILM FRAME FROM BECK’S DETERIORATED VHS TAPE WHICH EXPLAINS THE ORIGINS OF THE CURSE SYMBOLS HE EMBEDDED INTO THE CURS>R GAME CODE.
A SET PHOTO OF THE FINAL BLACKBOARD SET PIECE. NOW FADED AND DILAPIDATED AS KAYKA AND ISAAC FIND IT 30 YEARS LATER.
THE 8-BIT CURSE SYMBOLS
THE ANCIENT CURSE SYMBOLS
A SET PHOTO OF KAYLA’S HAND-MADE KEYBOARD THAT ENABLES HER TO PROGRAM IN THE CURSE LANGUAGE
FILM FRAME, SHOWING THE CURSE KEYBOARD
KAYLA’S CURSE CODE TO PUNISH LANCE
THE ANCIENT SYMBOLS MAKE A STAR APPEARANCE IN THE END CREDIT ROLL
GABE’S FACIAL COVERINGS
HAL’S SON GABE, SUFFERS A GRUESOME LOSS OF HIS TONGUE AT THE START OF THE FILM. BY THE TIME WE MEET HIM AGAIN AT THE END, HE SEEMS TO HAVE ALSO LOST AN EYE. WE WERE ASKED BY THE HAIR & MAKEUP DEPARTMENT TO ASSIST WITH COVERINGS FOR GABE’S FACE. MADE FROM COLLAGED ELEMENTS FROM ARCHIVAL HOLLYWOOD MAGAZINES, WE PROVIDED SEVERAL OPTIONS. THE FINAL CHOICES WERE PRINTED IN MULTIPLES FOR USE ON THE ACTOR’S FACE.
FRAME FROM FILM SHOWING GABE’S FACIAL COVERINGS
CONCEPT FACE COVERINGS
ISAAC’S GAME “GHOSTER”
ASA BUTTERFIELD’S CHARACTER, ISAAC, HAS BEEN DEVELOPING HIS OWN VIDEO GAME CALLED “GHOSTER”. WE WERE TASKED WITH TAKING EXISTING CONCEPT ARTWORK FOR THE GHOSTER CHARACTERS, AND TURNING THEM INTO 3D GAME CHARACTERS. WE. WENT FURTHER AND CREATED A FAKE GAME ENGINE SOFTWARE FOR HIS CREATIONS TO LIVE WITHIN. ON SET ASA COULD MANIPULATE THE 3D CHARACTER’S POSITION ON SCREEN, MAKING THE GAME DEV FEEL THAT MUCH MORE REAL.
A COUPLE OF CONCEPT SCREENS FOR ISAAC’S GAME DEVELOPMENT (GHOSTER CREATOR: THOM BURGESS GHOSTER ARTWORK: DAVID ROMERO)
THE UI WE DESIGNED FOR ISAAC’S GAME ENGINE SOFTWARE
GHOSTER 3D CHARACTER DEVELOPMENT
GHOSTER SCENE DEVELOPMENT
3D KAYLA GAME CHARACTER CREATED FOR ISAAC’S GHOSTER GAME
A SET PHOTO SHOWING THE KAYLA CHARACTER ON SCREEN IN ISAAC’S GAME ENGINE
A SET PHOTO SHOWING THE KAYLA CHARACTER ON SCREEN IN ISAAC’S GAME ENGINE
WARDROBE
KAYLA IN HER ASTRO MICRO SYSTEMS SWEATSHIRT
KAYLA IN HER CLEANING UNIFORM
CONCEPT CLEANING COMPANY NAME AND COMPANY PATCHES
THE NEON VAMPIRE T-SHIRT
NEON VAMPIRE FINAL ARTWORK, WHICH APPEARED IN SEVERAL SETS AND ON A T-SHIRT
THE ASTRO MICRO SYSTEMS LOGO
LOGOS AND SIGNAGE
SOL’S SEWING MACHINES SIGN
THE SIGN AT THE POOL FOR KAYLA’S LEVEL 3 GAME
VARIOUS REPLACEMENT SIGNS, INCLUDING SOL’S SEWING MACHINES, DESIGNED FOR THE EXTERIOR OF ISAAC’S BYTE ME SHOP
VARIOUS SHOP SIGN REPLACEMENTS
THE FINAL KISMET LOGO (BECK’S COMPANY) THAT APPEARS SEVERAL TIMES IN THE FILM
A FINAL SCENE WITH BECK IN FRONT OF A BACKLIT KISMET SIGN
CG ADDITION OF KISMET SIGN TO EXTERIOR LOCATION
OTHER ON SET GRAPHICS
DESIGN OF MENU CHOOSE OR DIE STATE
FILM FRAME SHOWING ONE OF THE. 6 DIFFERENT STATES OF THE DINER MENUS
COVER FOR ONE ISSUE OF THE VINTAGE GAME ZINE ARCADER WE INVENTED
THE AD INSIDE ARCADER THAT ISAAC SHOWS KAYLA
ANOTHER COVER OF ARCADER
ANOTHER AD INSIDE ARCADER
THE OSCILLATOR
THE OSCILLATOR IS THE SOFTWARE, OR SUITE OF SOFTWARE, THAT ISAAC CLEVERLY USES TO ISOLATE THE CURSE CODE HIDDEN IN THE LOADING SOUNDS OF THE CURS>R GAME.
TO DESIGN THE OSCILLATOR, WE WORKED WITH IZOTOPE SOFTWARE, UTILISING THEIR BEAUTIFULLY DESIGNED MODULES.
KAYLA’S AWAKENING
WITH AN AESTHETIC EVOLVING FROM THE GAME GRAPHICS, THE KAYLA AWAKENING SEQUENCE REPRESENTS HER ULTIMATE UNDERSTANDING OF THE CURSE CODE, LEADING TO HER ABILITY TO WIELD IT.